Winning blow: rook to a3 (a1·2)
c9-09542naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, rook a1 c3, knight c2, pawn e3 g3 f4 h4.
Black: king b6, queen b2, bishop c7, pawn e4 h5 a6 g6 a7 e7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 37.
The position in numbers
Black are ahead by 1 points of material (17 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on b6.
It is White to move on move 37, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for White: a.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
37. Raa3 Qb5+ 38. Kf2 Kb7 39. Rab3 Bb6 40. Rxb5
Why it works
- Great move! rook to a3 keeps the pressure (+4.0).
- king to f2 develops smoothly.
- Precise: rook to b3 is the top choice (+4.3).
- Great move! rook to b5 keeps the pressure (+4.6).
- You win a piece — the queen.
- If instead Qb5+, then Kf2 and you stay on top.
Move by move
- 37. Raa3 — rook to a3
- Qb5+ — queen to b5 with check
- 38. Kf2 — king to f2
- Kb7 — king to b7
- 39. Rab3 — rook to b3
- Bb6 — bishop to b6
- 40. Rxb5 — rook to b5 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Queen endgame
Queens on an open board — precision above all.
Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.
About this position
These pieces come from starting position #276.
SP-276 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on d1 and g1, the queen on h1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on e2, f2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 590.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #276Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-276
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