Winning blow: bishop to c6 (d7·2)
c9-22001naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1390 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b6, rook d4, bishop d7, pawn c2 h2 f3 a4 b5.
Black: king b8, queen e5, rook h8, knight b7, pawn e4 a5 h5 f6 g7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Material is level — 22 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on c1, the black king on b8.
It is White to move on move 28, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e, g.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bc6 Qc7 29. Qxc7+ Kxc7 30. Rd7+ Kc8 31. Rxb7
Why it works
- Great move! bishop to c6 keeps the pressure (+6.0).
- Spot on — queen to c7 (+6.1).
- Strong! rook to d7 is the sharp choice (+6.2).
- Best move. rook to b7 is exactly what the engine plays (+6.3).
- You win a piece — the queen.
- If instead Qc7, then Qxc7+ and you win the queen.
Move by move
- 28. Bc6 — bishop to c6
- Qc7 — queen to c7
- 29. Qxc7+ — queen to c7 (capture) with check
- Kxc7 — king to c7 (capture)
- 30. Rd7+ — rook to d7 with check
- Kc8 — king to c8
- 31. Rxb7 — rook to b7 (capture)
Types in this puzzle
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #206.
SP-206 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on c1 and h1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 660.
The engine's main line opens with h3.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #206Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-206
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