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Winning blow: king to b2 (c1·26)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b4, rook e3, bishop e4 a5, knight b8, pawn a2 c2 h2.

Black: king c7, queen f1, rook e8, bishop b6 c8, knight g5, pawn d6 g6 e7 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Black are ahead by 1 points of material (26 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c7.

It is White to move on move 28, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: d, e, g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Kb2 Qf6+ 29. Rc3+ Qxc3+ 30. Qxc3+ Kxb8 31. Bxb6

Why it works

  • Great move! king to b2 keeps the pressure (#6).
  • Spot on — rook to c3 (#5).
  • Strong! queen to c3 is the sharp choice (#4).
  • Great move! bishop to b6 keeps the pressure (#3).
  • You win a piece — the queen.
  • If instead Qf6+, then Rc3+ and you stay on top.

Move by move

  • 28. Kb2 — king to b2
  • Qf6+ — queen to f6 with check
  • 29. Rc3+ — rook to c3 with check
  • Qxc3+ — queen to c3 (capture) with check
  • 30. Qxc3+ — queen to c3 (capture) with check
  • Kxb8 — king to b8 (capture)
  • 31. Bxb6 — bishop to b6 (capture)

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Deflection

Force the defender away from its duty — then strike what it guarded.

Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.

About this position

These pieces come from starting position #663.

SP-663 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on d1, the rooks on a1 and e1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 194.

The engine's main line opens with f4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #663

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-663

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