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Winning blow: pawn to d7 (c6·9)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c7, rook d1, pawn c2 g2 a3 f3 c5 c6.

Black: king e7, queen g6, rook e5, knight d7, pawn h5 f7.

9 white and 6 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 1 points of material (20 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e7.

It is White to move on move 34, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen. Half-open for White: h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. cxd7 Ke6 35. d8=Q Kf5 36. Qcd7+

Why it works

  • Great move! pawn to d7 keeps the pressure (#6).
  • Well found: pawn to d8 (#5).
  • Precise: queen to d7 is the top choice (#6).
  • You win a piece — the knight.
  • If instead Re1+, then Rxe1+ and you win the rook.

Move by move

  • 34. cxd7 — pawn to d7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #458.

SP-458 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on a1 and h1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 693.

The engine's main line opens with Nb3, bringing the knight out to b3.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #458

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-458

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