♚Open in the app

Mate in 3: queen to e6 (c4·3)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king a2, queen c4, rook a1, bishop b6, pawn b2 h2 a3 d3 f4.

Black: king c8, queen f3, bishop d4, knight c6, pawn a4 d6 b7 h7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

White are ahead by 3 points of material (22 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on a2, the black king on c8.

It is White to move on move 26, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, e, g — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Qe6+ Kb8 27. Qg8+ Nd8 28. Qxd8#

Why it works

  • Great move! queen to e6 keeps the pressure (#2).
  • Spot on — queen to g8 (#1).
  • Strong! queen to d8 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kb8, then Qg8+ and you stay on top.

Move by move

  • 26. Qe6+ — queen to e6 with check
  • Kb8 — king to b8
  • 27. Qg8+ — queen to g8 with check
  • Nd8 — knight to d8
  • 28. Qxd8# — queen to d8 (capture) and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #927.

SP-927 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.

The king starts on b1, the rooks on a1 and c1, the queen on d1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 32.

The engine's main line opens with a4.

Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +52 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #927

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-927

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: