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Winning blow: queen to e6 (c4)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c4, rook h1 e3, knight d1, pawn f2 g3 a5 g5.

Black: king f7, rook h7, bishop f8, knight e6, pawn h5 c6 g6.

9 white and 7 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 12 points of material (26 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 32, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): b, d, e — natural highways for the rooks and queen. Half-open for White: c, h.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. Qxe6+ Kg7 33. Qf6+ Kg8 34. Re8

Why it works

  • Best move. queen to e6 is exactly what the engine plays (#4).
  • Spot on — queen to f6 (#5).
  • A natural move: rook to e8.
  • You win a piece — the knight.
  • If instead Kg7, then Rf3 and you win the knight.

Move by move

  • 32. Qxe6+ — queen to e6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #390.

SP-390 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on b1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartGuard family; read right to left it becomes position 758.

The engine's main line opens with h4.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #390

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-390

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