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Winning blow: queen to c6 (a4)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen a4, rook a1 c1, bishop d2 g2, knight e2 a7, pawn a3 g3 b4 d4 h4 e5 b6.

Black: king d7, queen f7, rook b8 d8, bishop e8 f8, knight f4 c6, pawn g4 d5 f5 h5 e6 c7.

15 white and 14 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 1 points of material (38 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on d7.

It is White to move on move 27, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Qxc6+ Ke7 28. Qc5+ Rd6 29. Qxc7+

Why it works

  • Great move! queen to c6 keeps the pressure (#18).
  • Well found: queen to c5 (#13).
  • Strong! queen to c7 is the sharp choice (#12).
  • You win a piece — the knight.
  • If instead Ke7, then Qc5+ and you win the knight.

Move by move

  • 27. Qxc6+ — queen to c6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #666.

SP-666 · BastionGuard — King off-centre on c or f with both knights on inner files.

The king starts on c1, the rooks on a1 and d1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 197.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #666

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-666

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