Winning blow: knight to e7 (f5·19)
c9-10354naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
Position on the board
White: king g1, queen f6, bishop f1, knight f5, pawn f2 g2 b4 h4.
Black: king g8, queen d7, rook f8, bishop a4, knight e6, pawn d5 h5 b6 g6 a7.
8 white and 10 black pieces are on the board; the puzzle position arises after move 25.
Solution & explanation
Main line
25. Ne7+ Qxe7 26. Qxe7 Re8 27. Qxa7 Bb3 28. Qxb6
Why it works
- Great move! knight to e7 keeps the pressure (+4.8).
- Well found: queen to e7 (+4.9).
- Precise: queen to a7 is the top choice (+5.1).
- Best move. queen to b6 is exactly what the engine plays (+5.0).
- You win a piece — the queen.
- If instead Qxe7, then Qxe7 and you win the queen.
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #394.
SP-394 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on b1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the RampartGuard family; read right to left it becomes position 757.
The engine's main line opens with c4.
Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #394Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-394
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