Mate in 3: queen to g7 (g2)
c9-10426naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1980 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g2, rook d1, bishop c3, knight e2, pawn a2 d2 f4 b5 d6.
Black: king d8, queen f5, rook c8, pawn b3 b6 e6 a7 d7 g7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 5 points of material (25 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d8.
It is White to move on move 28, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): c, h — natural highways for the rooks and queen. Half-open for White: e, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qxg7 Rxc3 29. Qg8+ Qf8 30. Qxf8#
Why it works
- Great move! queen to g7 keeps the pressure (#2).
- Spot on — queen to g8 (#1).
- Strong! queen to f8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Rxc3, then Qg8+ and you stay on top.
Move by move
- 28. Qxg7 — queen to g7 (capture)
- Rxc3 — rook to c3 (capture)
- 29. Qg8+ — queen to g8 with check
- Qf8 — queen to f8
- 30. Qxf8# — queen to f8 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #368.
SP-368 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on e1, the rooks on d1 and f1, the queen on h1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 303.
The engine's main line opens with g4.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #368Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-368
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