Winning blow: rook to d1 (e1·6)
c9-10959naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g7, rook e1 f5, pawn a2 g2 h2 b3.
Black: king d7, queen e7, rook c8, bishop e6, knight g4, pawn a5 c5 g5 h5 c6 b7.
8 white and 11 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
Black are ahead by 3 points of material (23 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d7.
It is White to move on move 27, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Rd1+ Bd5 28. Rf7 Re8 29. Rxe7+ Rxe7 30. Qxg5
Why it works
- Great move! rook to d1 keeps the pressure (+4.2).
- Well found: rook to f7 (+4.2).
- Precise: rook to e7 is the top choice (+4.0).
- Best move. queen to g5 is exactly what the engine plays (+4.1).
- You win a piece — the queen.
- If instead Bd5, then Rf7 and you stay on top.
Move by move
- 27. Rd1+ — rook to d1 with check
- Bd5 — bishop to d5
- 28. Rf7 — rook to f7
- Re8 — rook to e8
- 29. Rxe7+ — rook to e7 (capture) with check
- Rxe7 — rook to e7 (capture)
- 30. Qxg5 — queen to g5 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #605.
SP-605 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on a1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 264.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #605Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-605
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