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Winning blow: bishop to c7 (b6·6)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d6, rook a1 d1, bishop b6, knight a2 h8, pawn g2 h2 a3 f3 d5.

Black: king b8, rook a7 c7, bishop g8, knight b2, pawn a4 g5 h7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 14 points of material (33 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on b8.

It is White to move on move 22, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, c, e — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxc7+ Rxc7 23. Kxb2 Kb7 24. Rac1

Why it works

  • Best move. bishop to c7 is exactly what the engine plays (#5).
  • Spot on — king to b2 (#5).
  • A natural move: rook to c1.
  • You win a piece — the rook.
  • If instead Rxc7, then Rc1 and you stay on top.

Move by move

  • 22. Bxc7+ — bishop to c7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

About this position

These pieces come from starting position #846.

SP-846 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.

The king starts on b1, the rooks on a1 and d1, the queen on e1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartScout family; read right to left it becomes position 116.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #846

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-846

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