Winning blow: queen to d6 (c6·3)
c9-11651naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king a1, queen c6, rook f1, bishop a5, knight d5, pawn e4 d7.
Black: king b8, queen g8, rook b7, bishop a4 f4, pawn d4 h4 e5 a7.
7 white and 9 black pieces are on the board; the puzzle position arises after move 38.
The position in numbers
Black are ahead by 2 points of material (22 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on a1, the black king on b8.
It is White to move on move 38, with 46 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): b, c, f, g — natural highways for the rooks and queen. Half-open for White: a, h.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
38. Qd6+ Ka8 39. d8=Q+ Qxd8 40. Qxd8+
Why it works
- Best move. queen to d6 is exactly what the engine plays (#5).
- Spot on — pawn to d8 (#4).
- Strong! queen to d8 is the sharp choice (#3).
- You win a piece — the queen.
- If instead Ka8, then d8=Q+ and you win the pawn.
Move by move
- 38. Qd6+ — queen to d6 with check
- Ka8 — king to a8
- 39. d8=Q+ — pawn to d8 with check
- Qxd8 — queen to d8 (capture)
- 40. Qxd8+ — queen to d8 (capture) with check
Types in this puzzle
Clearance
Clear your own piece out of the way — with tempo — for the decisive blow.
Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.
Promotion
The pawn reaches the last rank and becomes a queen — decisively.
Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.
Check chase
Every move is a check — the king is chased into losing ground.
In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.
About this position
These pieces come from starting position #650.
SP-650 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on c1, the rooks on a1 and d1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 213.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #650Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-650
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