Chess960 tactic on e5 (a1)
c9-11980naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d2, bishop a1 b3, pawn a2 f2 g2 h2 d6.
Black: king h8, queen e5, bishop a3, pawn g7 h7.
9 white and 5 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 6 points of material (20 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h8.
It is White to move on move 27, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): b, c, e — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Bxe5 Bb4 28. Bxg7+ Kxg7 29. Qg5+ Kf8 30. Qg8#
Why it works
- Best move. bishop to e5 is exactly what the engine plays (#3).
- Spot on — bishop to g7 (#2).
- Precise: queen to g5 is the top choice (#1).
- Best move. queen to g8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Bb4, then Bxg7+ and you win the queen.
Move by move
- 27. Bxe5 — bishop to e5 (capture)
- Bb4 — bishop to b4
- 28. Bxg7+ — bishop to g7 (capture) with check
- Kxg7 — king to g7 (capture)
- 29. Qg5+ — queen to g5 with check
- Kf8 — king to f8
- 30. Qg8# — queen to g8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #593.
SP-593 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on b1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 267.
The engine's main line opens with c4.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: +2 centipawns for White (depth 47, 400 000 000 nodes).
In 50 self-play games White scored 49.0% (95% CI 35.7–62.4%).
Explore position #593Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-593
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