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Winning blow: pawn to e5 (d4·27)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen d3, rook d1 f1, knight e6, pawn g3 c4 d4 e4 f5.

Black: king c8, rook h2 h8, pawn e5 h5 c6 f6.

10 white and 7 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 13 points of material (27 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on c8.

It is White to move on move 34, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): a, b — natural highways for the rooks and queen. Half-open for White: h.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. dxe5 Re2+ 35. Kxe2 Kb8 36. Qd6+

Why it works

  • Best move. pawn to e5 is exactly what the engine plays (#4).
  • Spot on — king to e2 (#3).
  • Precise: queen to d6 is the top choice (#2).
  • You win a piece — the rook.
  • If instead h4, then Qd7+ and you stay on top.

Move by move

  • 34. dxe5 — pawn to e5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #620.

SP-620 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on a1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 252.

The engine's main line opens with f4.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 43, 400 000 000 nodes).

In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).

Explore position #620

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-620

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