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Chess960 tactic on d6 (d5·3)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e2, rook f1 d5, bishop a7, knight g1 a3, pawn h2 b3 f4 g4 f6.

Black: king c8, rook d6 e8, bishop h8, pawn g6 b7 e7 f7 h7.

12 white and 9 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

White are ahead by 15 points of material (33 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 20, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a, c, d — natural highways for the rooks and queen. Half-open for White: e.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Rxd6 b5 21. Qxb5 exd6 22. Qc6+ Kd8 23. Bb6#

Why it works

  • Best move. rook to d6 is exactly what the engine plays (#3).
  • Spot on — queen to b5 (#2).
  • Precise: queen to c6 is the top choice (#1).
  • Best move. bishop to b6 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead b5, then Qxb5 and you win the rook.

Move by move

  • 20. Rxd6 — rook to d6 (capture)
  • b5 — pawn to b5
  • 21. Qxb5 — queen to b5 (capture)
  • exd6 — pawn to d6 (capture)
  • 22. Qc6+ — queen to c6 with check
  • Kd8 — king to d8
  • 23. Bb6# — bishop to b6 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

About this position

These pieces come from starting position #347.

SP-347 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on c1, the rooks on b1 and f1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 321.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #347

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-347

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