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Winning blow: rook to d7 (e7·2)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen f8, rook a1 e7, bishop c1 h5, pawn a3 c3 g3 d5 g5 h6.

Black: king c7, queen d7, rook b3, pawn d3 a4 f4 d6.

12 white and 7 black pieces are on the board; the puzzle position arises after move 37.

The position in numbers

White are ahead by 13 points of material (31 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on c7.

It is White to move on move 37, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): b, e — natural highways for the rooks and queen. Half-open for White: f.

White hold the bishop pair, an edge in open lines. The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

37. Rxd7+ Kxd7 38. Qf7+ Kc8 39. h7

Why it works

  • Best move. rook to d7 is exactly what the engine plays (#5).
  • Spot on — queen to f7 (#4).
  • A natural move: pawn to h7.
  • You win a piece — the queen.
  • If instead Kxd7, then Qf7+ and you win the queen.

Move by move

  • 37. Rxd7+ — rook to d7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #407.

SP-407 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on a1 and g1, the queen on b1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 738.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #407

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-407

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