Winning blow: bishop to e5 (g3·4)
c9-12842naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d6, rook c1 d1, bishop e2 g3, knight e4 c7, pawn a2 h2 c3 f3 g4.
Black: king g7, queen b8, rook c8 d8, bishop d7 f8, knight b6 g6, pawn b5 e5 g5 e6 a7 f7 h7.
13 white and 15 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 2 points of material (36 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g7.
It is White to move on move 22, with 53 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Bxe5+ Kg8 23. Nf6+ Kh8 24. Nxd7+ Nxe5 25. Qxe5+
Why it works
- Great move! bishop to e5 keeps the pressure (+3.5).
- Well found: knight to f6 (+3.4).
- Strong! knight to d7 is the sharp choice (+3.3).
- Great move! queen to e5 keeps the pressure (+3.3).
- You win a piece — the bishop.
- If instead Kg8, then Nf6+ and you stay on top.
Move by move
- 22. Bxe5+ — bishop to e5 (capture) with check
- Kg8 — king to g8
- 23. Nf6+ — knight to f6 with check
- Kh8 — king to h8
- 24. Nxd7+ — knight to d7 (capture) with check
- Nxe5 — knight to e5 (capture)
- 25. Qxe5+ — queen to e5 (capture) with check
Types in this puzzle
Discovered check
The moving piece opens a check — and is free to grab anything meanwhile.
With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #314.
SP-314 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 357.
The engine's main line opens with c4.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +46 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #314Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-314
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