Winning blow: king to g2 (f2·9)
c9-13340naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2060 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen a1 a8, knight g5 d8, pawn e2 f3 g3 b4 h4 c5.
Black: king g7, queen e3, knight c4, pawn e5 h5 f6 g6.
11 white and 7 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 14 points of material (30 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on g7.
It is White to move on move 32, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): a, d — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Kg2 Qxe2+ 33. Kh3 Qf1+ 34. Qxf1
Why it works
- Sensible development: king to g2.
- king to h3 develops smoothly.
- Precise: queen to f1 is the top choice (#4).
- You win a piece — the queen.
- If instead Qxe2+, then Kh1 and you stay on top.
Move by move
- 32. Kg2 — king to g2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #216.
SP-216 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on d1 and h1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 653.
The engine's main line opens with c4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #216Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-216
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads