Chess960 tactic on d5 (d1·5)
c9-13470naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d1, rook f7, bishop f3 c5, pawn g2 g3.
Black: king e8, queen d5, rook c8 g8, knight g6, pawn b6 a7 g7 h7.
7 white and 9 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 4 points of material (22 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e8.
It is White to move on move 31, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e, f — natural highways for the rooks and queen. Half-open for White: a, b, h.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Qxd5 Rc7 32. Rxc7 Ne7 33. Rxe7+ Kf8 34. Qf7#
Why it works
- Best move. queen to d5 is exactly what the engine plays (#3).
- Spot on — rook to c7 (#2).
- Precise: rook to e7 is the top choice (#1).
- Best move. queen to f7 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Rc7, then Rxc7 and you win the queen.
Move by move
- 31. Qxd5 — queen to d5 (capture)
- Rc7 — rook to c7
- 32. Rxc7 — rook to c7 (capture)
- Ne7 — knight to e7
- 33. Rxe7+ — rook to e7 (capture) with check
- Kf8 — king to f8
- 34. Qf7# — queen to f7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #792.
SP-792 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on a1 and g1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 173.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +55 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #792Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-792
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