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Winning blow: bishop to d7 (f5·2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen e8, rook h3, bishop c1 f5, knight f1, pawn a2 c3 b4 f4 h4 c5.

Black: king c6, queen c4, rook g2, bishop d7 b8, knight e5, pawn h5 a7 b7 c7 e7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (29 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on c6.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: e.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxd7+ Nxd7 23. Qxe7

Why it works

  • Great move! bishop to d7 keeps the pressure (+3.6).
  • Spot on — queen to e7 (+3.2).
  • You reach a winning position (+3.2).
  • If instead Nxd7, then Qxe7 and you stay on top.

Move by move

  • 22. Bxd7+ — bishop to d7 (capture) with check
  • Nxd7 — knight to d7 (capture)
  • 23. Qxe7 — queen to e7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

About this position

These pieces come from starting position #260.

SP-260 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on d1 and h1, the queen on g1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 606.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #260

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-260

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