Winning blow: knight to d2 (b3·2)
c9-14284naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
Position on the board
White: king d1, queen e3, rook b1 e1, bishop b6, knight b3 g3, pawn b2 c2 h2.
Black: king g8, queen d5, rook c8 f8, bishop h8, pawn a4 g4 c5 d6 g6 e7 h7.
10 white and 12 black pieces are on the board; the puzzle position arises after move 21.
Solution & explanation
Main line
21. Nd2 Rb8 22. c4 Qd4 23. Qe6+
Why it works
- Great move! knight to d2 keeps the pressure (+3.0).
- Spot on — pawn to c4 (+3.0).
- Precise: queen to e6 is the top choice (+3.4).
- You reach a winning position (+3.4).
- If instead Bd4, then Qd3 and you stay on top.
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Blocking save
Block the check with tempo — and turn the game around.
The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.
About this position
These pieces come from starting position #375.
SP-375 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on d1, the rooks on b1 and e1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 290.
The engine's main line opens with f4.
Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #375Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-375
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