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Chess960 tactic on e6 (e1·2)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen e1, rook b1 c7, bishop g1, knight b5, pawn b2 a4 d4 f4.

Black: king b8, rook a8 g8, bishop d2, knight g4, pawn h4 a5 d5 f5 b6 f6.

10 white and 11 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

White are ahead by 7 points of material (29 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on b8.

It is White to move on move 33, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): c, e, g — natural highways for the rooks and queen. Half-open for White: h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Qe6 Ne3+ 34. Bxe3 Rg1+ 35. Bxg1 Ra6 36. Qc8#

Why it works

  • Sensible development: queen to e6.
  • Spot on — bishop to e3 (#2).
  • Precise: bishop to g1 is the top choice (#1).
  • Best move. queen to c8 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Ne3+, then Bxe3 and you win the knight.

Move by move

  • 33. Qe6 — queen to e6
  • Ne3+ — knight to e3 with check
  • 34. Bxe3 — bishop to e3 (capture)
  • Rg1+ — rook to g1 with check
  • 35. Bxg1 — bishop to g1 (capture)
  • Ra6 — rook to a6
  • 36. Qc8# — queen to c8 and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

About this position

These pieces come from starting position #874.

SP-874 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on c1, the rooks on b1 and d1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the BastionScout family; read right to left it becomes position 85.

The engine's main line opens with b4.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #874

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-874

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