♚Open in the app

Winning blow: knight to g6 (f8)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, rook e1 d2, bishop e6, knight f8, pawn c2 h2 a3 b3 g4 c5.

Black: king e8, rook f4, bishop g6, pawn h6 a7 b7 c7.

11 white and 7 black pieces are on the board; the puzzle position arises after move 39.

The position in numbers

White are ahead by 10 points of material (22 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on e8.

It is White to move on move 39, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

39. Nxg6 Rf2 40. Bc4+ Re2 41. Rexe2#

Why it works

  • Great move! knight to g6 keeps the pressure (#2).
  • Spot on — bishop to c4 (#1).
  • Precise: rook to e2 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rf2, then Bc4+ and you win the bishop.

Move by move

  • 39. Nxg6 — knight to g6 (capture)
  • Rf2 — rook to f2
  • 40. Bc4+ — bishop to c4 with check
  • Re2 — rook to e2
  • 41. Rexe2# — rook to e2 (capture) and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #618.

SP-618 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on a1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 245.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #618

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-618

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: