Winning blow: pawn to f6 (e5·5)
c9-15149naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c3, rook f1, knight g5, pawn g2 h2 a3 b4 c4 e5.
Black: king g8, queen f8, rook d8, knight c7 e7, pawn c5 b6 e6 f6 g6 a7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 3 points of material (23 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 30, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. exf6 Qh6 31. fxe7 Qxg5 32. exd8=B
Why it works
- Great move! pawn to f6 keeps the pressure (+5.0).
- Spot on — pawn to e7 (+4.9).
- Precise: pawn to d8 is the top choice (+5.1).
- You win a piece — the rook.
- If instead Qh6, then fxe7 and you win the knight.
Move by move
- 30. exf6 — pawn to f6 (capture)
- Qh6 — queen to h6
- 31. fxe7 — pawn to e7 (capture)
- Qxg5 — queen to g5 (capture)
- 32. exd8=B — pawn to d8 (capture)
Types in this puzzle
Pawn fork
A humble pawn steps forward and attacks two pieces at once.
A pawn fork is a single pawn step that attacks two pieces at once. Since the pawn is the cheapest unit on the board, the trade is always a bargain — the opponent saves only one of the two targets. The pattern: two enemy pieces on the same rank, one file apart, with a square for your pawn between them. Before parking your pieces near enemy pawns, always ask whether one little push forks them both.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Underpromotion
Promoting to a knight or rook — not a queen — is the only way to win.
Underpromotion means choosing a knight, rook or bishop instead of a queen — and winning precisely because of it. The usual hero is the knight, which delivers a check or a fork from the promotion square in a way no queen can. A rook is chosen when a fresh queen would produce stalemate. When your pawn reaches the last rank, never promote on autopilot — first ask what the knight can do.
About this position
These pieces come from starting position #169.
SP-169 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionScout family; read right to left it becomes position 793.
The engine's main line opens with c4.
Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #169Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-169
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