♚Open in the app

Winning blow: knight to e6 (c7·10)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen g4, rook f1, bishop a1 b5, knight d5 c7, pawn b3 h3 a4.

Black: king f8, queen h7, rook d7 g8, pawn d4 h4 b6 f6 a7 g7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 4 points of material (29 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on f8.

It is White to move on move 32, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 6. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: d, f, g.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. Ne6+ Ke8 33. Ng5 g6 34. Qf4

Why it works

  • Best move. knight to e6 is exactly what the engine plays (#5).
  • knight to g5 develops smoothly.
  • A natural move: queen to f4.
  • You win decisive material (+15.0).
  • If instead Ke8, then Ng5 and you stay on top.

Move by move

  • 32. Ne6+ — knight to e6 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #306.

SP-306 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on e1, the rooks on d1 and g1, the queen on c1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 359.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #306

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-306

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: