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Winning blow: knight to e7 (f5·15)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook f4, bishop b2, knight f5, pawn g2 h2 b3 e3.

Black: king g8, queen d5, rook c8, pawn g6 b7.

8 white and 5 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 1 points of material (15 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on g8.

It is White to move on move 31, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 2. Files fully open (no pawns of either colour): a, c, d, f — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Ne7+ Kh7 32. Rh4+ Qh5 33. Rxh5+

Why it works

  • Great move! knight to e7 keeps the pressure (+9.1).
  • Well found: rook to h4 (+9.5).
  • Strong! rook to h5 is the sharp choice (+9.7).
  • You win a piece — the queen.
  • If instead Kh7, then Rh4+ and you stay on top.

Move by move

  • 31. Ne7+ — knight to e7 with check
  • Kh7 — king to h7
  • 32. Rh4+ — rook to h4 with check
  • Qh5 — queen to h5
  • 33. Rxh5+ — rook to h5 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #900.

SP-900 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on a1 and f1, the queen on e1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 62.

The engine's main line opens with c4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #900

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-900

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