Winning blow: knight to f7 (g5·6)
c9-15740naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook d1 f1, bishop e3, knight c3 g5, pawn b2 f2 g2 h2 a3.
Black: king g8, queen f7, rook a8, bishop d6 d7, knight a6, pawn g4 b6 g6 a7 c7 h7.
11 white and 12 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 21, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: c.
Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Nxf7 Kxf7 22. Ne4 Nc5 23. Nxd6+ cxd6 24. Rxd6
Why it works
- Great move! knight to f7 keeps the pressure (+4.4).
- knight to e4 develops smoothly.
- Precise: knight to d6 is the top choice (+4.5).
- Best move. rook to d6 is exactly what the engine plays (+4.5).
- You win a piece — the queen.
- If instead Kxf7, then Ne4 and you win the queen.
Move by move
- 21. Nxf7 — knight to f7 (capture)
- Kxf7 — king to f7 (capture)
- 22. Ne4 — knight to e4
- Nc5 — knight to c5
- 23. Nxd6+ — knight to d6 (capture) with check
- cxd6 — pawn to d6 (capture)
- 24. Rxd6 — rook to d6 (capture)
Types in this puzzle
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
About this position
These pieces come from starting position #614.
SP-614 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on a1 and g1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 246.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #614Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-614
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