Winning blow: pawn to c6 (b5·9)
c9-15784naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, queen d2, rook a7, knight h5, pawn a2 g2 h2 c4 e4 b5.
Black: king b8, queen e7, rook f1, bishop c6, knight g8, pawn c5 e5 c7 g7 h7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 2 points of material (23 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on b8.
It is White to move on move 24, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. bxc6 Qd6 25. Rb7+ Kc8 26. Qxd6 cxd6 27. Nxg7
Why it works
- Great move! pawn to c6 keeps the pressure (+5.2).
- Spot on — rook to b7 (+5.9).
- Strong! queen to d6 is the sharp choice (+5.9).
- Great move! knight to g7 keeps the pressure (+6.1).
- You win a piece — the queen.
- If instead Qd6, then Rb7+ and you win the bishop.
Move by move
- 24. bxc6 — pawn to c6 (capture)
- Qd6 — queen to d6
- 25. Rb7+ — rook to b7 with check
- Kc8 — king to c8
- 26. Qxd6 — queen to d6 (capture)
- cxd6 — pawn to d6 (capture)
- 27. Nxg7 — knight to g7 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #897.
SP-897 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on c1, the rooks on b1 and f1, the queen on e1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 3 pawns with no defender at all: a2, g2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 59.
The engine's main line opens with b4.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #897Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-897
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