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Winning blow: bishop to f6 (e5·2)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f5, rook f1, bishop d1 e5, pawn g2 c4 e4 h4.

Black: king e7, queen b8, rook h8, bishop f7, pawn c5 h5 a6 d6 f6 g7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

White are ahead by 1 points of material (24 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e7.

It is White to move on move 29, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: a, d, f.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Bxf6+ gxf6 30. Qxf6+ Kd7 31. Ba4+ Kc7 32. Qxf7+

Why it works

  • Great move! bishop to f6 keeps the pressure (+9.5).
  • Well found: queen to f6 (+26.6).
  • Strong! bishop to a4 is the sharp choice (#24).
  • Great move! queen to f7 keeps the pressure (#18).
  • You win decisive material (+15.0).
  • If instead gxf6, then Qxf6+ and you stay on top.

Move by move

  • 29. Bxf6+ — bishop to f6 (capture) with check
  • gxf6 — pawn to f6 (capture)
  • 30. Qxf6+ — queen to f6 (capture) with check
  • Kd7 — king to d7
  • 31. Ba4+ — bishop to a4 with check
  • Kc7 — king to c7
  • 32. Qxf7+ — queen to f7 (capture) with check

Types in this puzzle

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #616.

SP-616 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.

The king starts on f1, the rooks on a1 and g1, the queen on d1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 253.

The engine's main line opens with c4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #616

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-616

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