Attack on the uncastled king: queen to h2 (h1·6)
c9-15946naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1890 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen h1, rook d1 g1, bishop a1 f1, knight b1 e2, pawn a2 f2 b3 c4 g4 h4 e5.
Black: king e8, queen h8, rook d8 g8, bishop f6 a8, knight d6 b8, pawn d4 c5 b6 a7 d7 f7 g7 h7.
15 white and 16 black pieces are on the board; the puzzle position arises after move 10.
The position in numbers
Black are ahead by 1 points of material (38 against 39; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 10, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
10. Qh2 g5 11. exf6 Qxf6 12. hxg5 Rxg5 13. Qf4
Why it works
- Great move! queen to h2 keeps the pressure (+2.5).
- Spot on — pawn to f6 (+2.4).
- Precise: pawn to g5 is the top choice (+2.3).
- Best move. queen to f4 is exactly what the engine plays (+1.4).
- You reach a winning position (+1.4).
- If instead g5, then exf6 and you win the bishop.
Move by move
- 10. Qh2 — queen to h2
- g5 — pawn to g5
- 11. exf6 — pawn to f6 (capture)
- Qxf6 — queen to f6 (capture)
- 12. hxg5 — pawn to g5 (capture)
- Rxg5 — rook to g5 (capture)
- 13. Qf4 — queen to f4
Types in this puzzle
Queen fork
The queen lands on a square from which it attacks two targets at once.
The queen strikes along files, ranks and diagonals, so she forks more often than any other piece. Look for a square where the queen attacks two undefended targets at once — most often a check combined with a loose piece. Diagonal blows are especially venomous: a slanting check that also eyes a rook in the corner is the classic of the genre. Remember that both targets must be unprotected, or your «fork» is just a shot into the air.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #82.
SP-82 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on e1, the rooks on d1 and g1, the queen on h1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 871.
The engine's main line opens with g3.
Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #82Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-82
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