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Chess960 tactic on e7 (e3·3)

Shuffle Rating 2350Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2350 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen e3, rook c7, pawn a2 e2 h3 f4.

Black: king f6, queen b2, bishop d5, pawn f5 h5 b6 g7.

7 white and 7 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

White are ahead by 2 points of material (18 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on f6.

It is White to move on move 36, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen. Half-open for White: b, g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. Qe7+ Kg6 37. Qg5+ Kh7 38. Qxh5+ Kg8 39. Rc8#

Why it works

  • Great move! queen to e7 keeps the pressure (#3).
  • Well found: queen to g5 (#2).
  • Precise: queen to h5 is the top choice (#1).
  • Best move. rook to c8 is exactly what the engine plays (#).
  • The line ends in a forced mate in 4.
  • If instead Kg6, then Qg5+ and you stay on top.

Move by move

  • 36. Qe7+ — queen to e7 with check
  • Kg6 — king to g6
  • 37. Qg5+ — queen to g5 with check
  • Kh7 — king to h7
  • 38. Qxh5+ — queen to h5 (capture) with check
  • Kg8 — king to g8
  • 39. Rc8# — rook to c8 and it is checkmate

Types in this puzzle

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #62.

SP-62 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on c1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 900.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #62

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-62

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