Winning blow: king to h1 (g1·24)
c9-16161naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1110 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h7, rook a1 g2, bishop c7, pawn a2 h2 c3 d4.
Black: king e8, queen e3, rook a7, bishop a4 h8, knight d5, pawn h5 f6 b7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Material is level — 26 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on e8.
It is White to move on move 30, with 3 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: b, f.
Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Kh1 Ne7 31. Qxh8+
Why it works
- Best move. king to h1 is exactly what the engine plays (+4.6).
- Well found: queen to h8 (+5.9).
- You win a piece — the bishop.
- If instead Ne7, then Qxh8+ and you win the bishop.
Move by move
- 30. Kh1 — king to h1
- Ne7 — knight to e7
- 31. Qxh8+ — queen to h8 (capture) with check
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #887.
SP-887 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on d1, the rooks on a1 and e1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 66.
The engine's main line opens with Nf3, bringing the knight out to f3.
Morozov Balance Index: 16 of 100 — class D — largest edge. Engine evaluation of the starting position: +39 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #887Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-887
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