Winning blow: rook to c6 (c1·6)
c9-16301naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f2, queen a4, rook c1 b2, pawn g2 e3 h3 f4.
Black: king c8, queen e8, rook a8 d8, knight d6, pawn c6 a7 g7 h7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 34.
The position in numbers
Black are ahead by 3 points of material (23 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f2, the black king on c8.
It is White to move on move 34, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: a, c.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
34. Rxc6+ Kd7 35. Rc5+ Ke7 36. Re5+ Kf8 37. Rxe8+
Why it works
- Great move! rook to c6 keeps the pressure (+4.4).
- Well found: rook to c5 (+4.6).
- Strong! rook to e5 is the sharp choice (+4.7).
- Great move! rook to e8 keeps the pressure (+4.6).
- You win a piece — the queen.
- If instead Kd7, then Rc5+ and you stay on top.
Move by move
- 34. Rxc6+ — rook to c6 (capture) with check
- Kd7 — king to d7
- 35. Rc5+ — rook to c5 with check
- Ke7 — king to e7
- 36. Re5+ — rook to e5 with check
- Kf8 — king to f8
- 37. Rxe8+ — rook to e8 (capture) with check
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #820.
SP-820 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on a1 and g1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 142.
The engine's main line opens with c3.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #820Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-820
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