Chess960 tactic on d5 (d1·2)
c9-16433naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen d1, rook f2, bishop a1 b1, knight f5, pawn a2 h2 b3 e5 e6.
Black: king d8, queen g8, rook e8 f8, bishop d5 b8, knight h8, pawn c3 g5 b6 a7 c7 e7 h7.
11 white and 14 black pieces are on the board; the puzzle position arises after move 19.
The position in numbers
Black are ahead by 7 points of material (28 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d8.
It is White to move on move 19, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 7. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: c, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
19. Qxd5+ Kc8 20. Qd7+ Kb7 21. Be4+ Ka6 22. Qa4#
Why it works
- Great move! queen to d5 keeps the pressure (#3).
- Spot on — queen to d7 (#2).
- Precise: bishop to e4 is the top choice (#1).
- Best move. queen to a4 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kc8, then Qd7+ and you win the bishop.
Move by move
- 19. Qxd5+ — queen to d5 (capture) with check
- Kc8 — king to c8
- 20. Qd7+ — queen to d7 with check
- Kb7 — king to b7
- 21. Be4+ — bishop to e4 with check
- Ka6 — king to a6
- 22. Qa4# — queen to a4 and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #352.
SP-352 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on e1, the rooks on d1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneScout family; read right to left it becomes position 319.
The engine's main line opens with c4.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #352Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-352
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