♚Open in the app

Winning blow: bishop to c5 (d6·4)

Shuffle Rating 1480Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1480 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen e3, rook a1, bishop e2 d6, knight d1 c3, pawn b2 c2 h2 a3 e7.

Black: king a7, queen c8, rook g1 a8, bishop b6 e8, knight c6, pawn a4 f5 b7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on b1, the black king on a7.

It is White to move on move 27, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Bc5 Rxd1+ 28. Bxd1 Bxc5 29. Qxc5+

Why it works

  • Sensible development: bishop to c5.
  • Spot on — bishop to d1 (+4.6).
  • Strong! queen to c5 is the sharp choice (+4.7).
  • You reach a winning position (+4.7).
  • If instead Rxd1+, then Bxd1 and you stay on top.

Move by move

  • 27. Bc5 — bishop to c5
  • Rxd1+ — rook to d1 (capture) with check
  • 28. Bxd1 — bishop to d1 (capture)
  • Bxc5 — bishop to c5 (capture)
  • 29. Qxc5+ — queen to c5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

X-ray

A long-range piece acts through an enemy piece on the same line.

An X-ray lets a long-range piece act through an enemy piece standing on the same line — its power shines straight through. The square behind looks safe or defended, and that illusion is exactly what the tactic exploits. Check your rooks, bishops and queens: is a key square or a target hiding behind an enemy piece on their line? When counting captures on a square, include the X-ray attackers — they join the fight the moment the line opens.

About this position

These pieces come from starting position #905.

SP-905 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).

The king starts on b1, the rooks on a1 and f1, the queen on c1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the RampartScout family; read right to left it becomes position 57.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #905

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-905

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: