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Winning blow: bishop to c6 (e4·7)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen e3, rook d1 d2, bishop e4, knight h7, pawn a2 f2 b3 c4 h4 g6.

Black: king e7, queen e5, rook c8 f8, bishop c6, knight d8 e8, pawn c5 h5 b6 e6 a7 g7.

12 white and 13 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 3 points of material (31 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on e7.

It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxc6 Qxe3 23. fxe3 Nd6 24. Rxd6 Nxc6 25. Nxf8

Why it works

  • Great move! bishop to c6 keeps the pressure (+6.1).
  • Well found: pawn to e3 (+6.3).
  • Precise: rook to d6 is the top choice (+6.5).
  • Best move. knight to f8 is exactly what the engine plays (+6.5).
  • You win a piece — the queen.
  • If instead Qxe3, then fxe3 and you win the queen.

Move by move

  • 22. Bxc6 — bishop to c6 (capture)
  • Qxe3 — queen to e3 (capture)
  • 23. fxe3 — pawn to e3 (capture)
  • Nd6 — knight to d6
  • 24. Rxd6 — rook to d6 (capture)
  • Nxc6 — knight to c6 (capture)
  • 25. Nxf8 — knight to f8 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

About this position

These pieces come from starting position #464.

SP-464 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on f1, the rooks on c1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the BastionGuard family; read right to left it becomes position 687.

The engine's main line opens with c4.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #464

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-464

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