Winning blow: rook to b1 (f1·6)
c9-17111naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1750 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook f1, bishop b2, knight b5, pawn a2 e2 f2 g2 h4.
Black: king d8, rook b4, knight e8, pawn h6 a7 d7 f7 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 3 points of material (16 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d8.
It is White to move on move 23, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Rb1 Rxb5 24. Bf6+ Kc7 25. Rxb5
Why it works
- Great move! rook to b1 keeps the pressure (+4.8).
- Well found: bishop to f6 (+5.0).
- Strong! rook to b5 is the sharp choice (+5.0).
- You reach a winning position (+5.0).
- If instead Rxb5, then Bf6+ and you stay on top.
Move by move
- 23. Rb1 — rook to b1
- Rxb5 — rook to b5 (capture)
- 24. Bf6+ — bishop to f6 with check
- Kc7 — king to c7
- 25. Rxb5 — rook to b5 (capture)
Types in this puzzle
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
About this position
These pieces come from starting position #676.
SP-676 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on e1, the rooks on d1 and h1, the queen on a1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 478.
The engine's main line opens with b3.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #676Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-676
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