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Winning blow: queen to f2 (f5·2)

Shuffle Rating 1750Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1750 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f5, rook b1 f1, bishop e3 h5, knight d3, pawn d2 e2 h2 c3 g3 a4.

Black: king d8, queen c7, rook a5 f8, bishop f7 g7, knight e6, pawn b4 c6 d6 f6 b7 e7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Material is level — 34 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on d8.

It is White to move on move 18, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Qf2 Rxh5 19. Bb6 Ng5 20. Bxc7+

Why it works

  • Great move! queen to f2 keeps the pressure (+3.1).
  • Well found: bishop to b6 (+3.4).
  • Precise: bishop to c7 is the top choice (+3.8).
  • You win a piece — the queen.
  • If instead Rxh5, then Bb6 and you stay on top.

Move by move

  • 18. Qf2 — queen to f2
  • Rxh5 — rook to h5 (capture)
  • 19. Bb6 — bishop to b6
  • Ng5 — knight to g5
  • 20. Bxc7+ — bishop to c7 (capture) with check

Types in this puzzle

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Queen trap

The strongest piece ventures too far — and cannot come back.

A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.

About this position

These pieces come from starting position #415.

SP-415 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on e1, the rooks on a1 and f1, the queen on b1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 736.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #415

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-415

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