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Winning blow: king to g1 (f2·8)

Shuffle Rating 1250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1250 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen a4, rook d3, bishop f1, knight d2, pawn a2 e2 b3 f4 g4 d6 h6.

Black: king a8, queen b7, rook e8 h8, bishop h4, pawn d4 g6 a7 d7 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

Material is level — 27 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f2, the black king on a8.

It is White to move on move 28, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28. Kg1 Be1 29. Bg2 Qxg2+ 30. Kxg2

Why it works

  • Great move! king to g1 keeps the pressure (+5.2).
  • bishop to g2 develops smoothly.
  • Precise: king to g2 is the top choice (+5.9).
  • You win a piece — the queen.
  • If instead Be1, then Bg2 and you stay on top.

Move by move

  • 28. Kg1 — king to g1
  • Be1 — bishop to e1
  • 29. Bg2 — bishop to g2
  • Qxg2+ — queen to g2 (capture) with check
  • 30. Kxg2 — king to g2 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

King evacuation

The king walks out of the danger zone on its own feet.

King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.

About this position

These pieces come from starting position #110.

SP-110 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on e1, the rooks on c1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 852.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 28 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +33 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #110

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-110

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