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Winning blow: bishop to b7 (a6·4)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

Position on the board

White: king g1, rook c1 f1, bishop a5 a6, knight h1 c5, pawn a2 b2 h2 g3 d4 f5.

Black: king c8, queen f8, rook e6 d8, bishop b8 e8, knight b6 g8, pawn d5 g5 h5 c6 f6 a7 b7.

13 white and 15 black pieces are on the board; the puzzle position arises after move 20.

Solution & explanation

Main line

20. Bxb7+ Kc7 21. Nxe6+ Kxb7 22. Nxf8

Why it works

  • Great move! bishop to b7 keeps the pressure (+2.9).
  • Well found: knight to e6 (+2.9).
  • Strong! knight to f8 is the sharp choice (+3.0).
  • You win a piece — the queen.
  • If instead Kc7, then Nxe6+ and you win the rook.

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #344.

SP-344 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on c1 and g1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 333.

The engine's main line opens with c4.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #344

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-344

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