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Winning blow: bishop to e5 (a1·9)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f3, rook c6, bishop a1, knight c2, pawn a2 h2 g3 b4 d5.

Black: king f7, rook e8, bishop h6, knight e5, pawn b5 h5 a6 g6.

9 white and 8 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 1 points of material (16 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f3, the black king on f7.

It is White to move on move 30, with 5 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Bxe5 Rxe5 31. d6 g5 32. h3 Bf8 33. Rxa6

Why it works

  • Brilliant! The bishop on e5 is a sacrifice that works — you stand better (+1.5).
  • pawn to d6 develops smoothly.
  • Precise: pawn to h3 is the top choice (+1.6).
  • Best move. rook to a6 is exactly what the engine plays (+1.7).
  • You reach a winning position (+1.7).
  • If instead Rxe5, then d6 and you stay on top.

Move by move

  • 30. Bxe5 — bishop to e5 (capture)
  • Rxe5 — rook to e5 (capture)
  • 31. d6 — pawn to d6
  • g5 — pawn to g5
  • 32. h3 — pawn to h3
  • Bf8 — bishop to f8
  • 33. Rxa6 — rook to a6 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

About this position

These pieces come from starting position #883.

SP-883 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on d1, the rooks on b1 and e1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 67.

The engine's main line opens with b4.

Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #883

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-883

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