Winning blow: knight to f7 (g5·7)
c9-18194naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g7, rook c1, bishop e4, knight g5, pawn b2 e2 f2 h2 c6 f6.
Black: king c7, queen a2, rook b8, pawn a5 b6 f7.
11 white and 6 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 9 points of material (26 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on c7.
It is White to move on move 32, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: a.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Nxf7 Qe6 33. Ng5+ Kd6 34. c7
Why it works
- Best move. knight to f7 is exactly what the engine plays (#5).
- Spot on — knight to g5 (#5).
- A natural move: pawn to c7.
- You win decisive material (+15.0).
- If instead Re8, then Ng5+ and you stay on top.
Move by move
- 32. Nxf7 — knight to f7 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #427.
SP-427 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on a1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 721.
The engine's main line opens with d3.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #427Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-427
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