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Winning blow: knight to b6 (d5·7)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a5, knight d5, pawn a2 e2 h2 g3.

Black: king d8, queen b6, rook g8, knight b8, pawn g4 e5 a7 d7 h7.

7 white and 9 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

Black are ahead by 6 points of material (16 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on d8.

It is White to move on move 33, with 8 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, c, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Nxb6 axb6 34. Qxb6+ Kc8 35. Qh6 Nc6 36. Qxh7

Why it works

  • Great move! knight to b6 keeps the pressure (+4.4).
  • Spot on — queen to b6 (+4.4).
  • A natural move: queen to h6.
  • Best move. queen to h7 is exactly what the engine plays (+4.6).
  • You win a piece — the queen.
  • If instead axb6, then Qxb6+ and you win the queen.

Move by move

  • 33. Nxb6 — knight to b6 (capture)
  • axb6 — pawn to b6 (capture)
  • 34. Qxb6+ — queen to b6 (capture) with check
  • Kc8 — king to c8
  • 35. Qh6 — queen to h6
  • Nc6 — knight to c6
  • 36. Qxh7 — queen to h7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #787.

SP-787 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.

The king starts on d1, the rooks on b1 and f1, the queen on c1.

The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 163.

The engine's main line opens with b4.

Morozov Balance Index: 75 of 100 — class B — balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #787

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-787

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