Winning blow: bishop to c7 (b6·4)
c9-18472naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen e5, rook b1 f3, bishop b6, knight d4, pawn a2 e2 d3 f4 h4.
Black: king d8, queen c3, rook c7 h8, knight h5, pawn d5 f5 h6 g7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 34.
The position in numbers
White are ahead by 4 points of material (30 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 34, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: g.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
34. Bxc7+ Qxc7 35. Ne6+ Ke7 36. Nxc7+
Why it works
- Best move. bishop to c7 is exactly what the engine plays (#5).
- Spot on — knight to e6 (#4).
- Precise: knight to c7 is the top choice (#3).
- You win a piece — the queen.
- If instead Qxc7, then Ne6+ and you stay on top.
Move by move
- 34. Bxc7+ — bishop to c7 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #261.
SP-261 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on e1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 602.
The engine's main line opens with f4.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #261Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-261
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