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Winning blow: rook to g2 (g1·12)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, rook e1 g1, bishop c5 e6, pawn d2 a3 b4.

Black: king b7, rook g5 d8, bishop g2 d6, pawn h5 c7 g7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

Material is level — 19 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on c2, the black king on b7.

It is White to move on move 33, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c, g, h.

The White king has 7 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Rxg2 Rxg2 34. Bd5+ Kc8 35. Bxg2 Bxc5 36. bxc5

Why it works

  • Great move! rook to g2 keeps the pressure (+4.6).
  • Well found: bishop to d5 (+4.7).
  • Strong! bishop to g2 is the sharp choice (+4.6).
  • Best move. pawn to c5 is exactly what the engine plays (+4.7).
  • You win a piece — the rook.
  • If instead Rxg2, then Bd5+ and you stay on top.

Move by move

  • 33. Rxg2 — rook to g2 (capture)
  • Rxg2 — rook to g2 (capture)
  • 34. Bd5+ — bishop to d5 with check
  • Kc8 — king to c8
  • 35. Bxg2 — bishop to g2 (capture)
  • Bxc5 — bishop to c5 (capture)
  • 36. bxc5 — pawn to c5 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #818.

SP-818 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on c1, the rooks on b1 and g1, the queen on e1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 135.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #818

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-818

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