Winning blow: queen to a6 (a4·4)
c9-18936naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1510 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen a4, rook b1 e1, bishop c3 d7, knight e3, pawn a2 b2 d2 h2 b6.
Black: king a8, rook f2 d8, bishop g8, pawn e4 e5 a6 b7 h7.
12 white and 9 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 15 points of material (33 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on a8.
It is White to move on move 22, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, f, g — natural highways for the rooks and queen. Half-open for White: e.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxa6+ bxa6 23. Bc6+ Kb8 24. Bxe5+
Why it works
- Best move. queen to a6 is exactly what the engine plays (#5).
- Well found: bishop to c6 (#4).
- Strong! bishop to e5 is the sharp choice (#3).
- You win decisive material (+15.0).
- If instead bxa6, then Bc6+ and you stay on top.
Move by move
- 22. Qxa6+ — queen to a6 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #351.
SP-351 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on c1, the rooks on b1 and e1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 320.
The engine's main line opens with f4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #351Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-351
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