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Winning blow: knight to e6 (d4·7)

Shuffle Rating 1060Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1060 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen g6, rook c1 h1, bishop f4, knight d4 f5, pawn a2 e2 g2 h3.

Black: king f8, queen b8, rook d5 g8, bishop a5, knight d7 f7, pawn c4 d6 f6 a7 g7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 1 points of material (32 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on f8.

It is White to move on move 22, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: c, d, f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Ne6+ Ke8 23. Nexg7+ Rxg7 24. Nxg7+

Why it works

  • Great move! knight to e6 keeps the pressure (+3.7).
  • Spot on — knight to g7 (+3.7).
  • Strong! knight to g7 is the sharp choice (+3.6).
  • You win a piece — the rook.
  • If instead Ke8, then Nexg7+ and you stay on top.

Move by move

  • 22. Ne6+ — knight to e6 with check
  • Ke8 — king to e8
  • 23. Nexg7+ — knight to g7 (capture) with check
  • Rxg7 — rook to g7 (capture)
  • 24. Nxg7+ — knight to g7 (capture) with check

Types in this puzzle

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Check chase

Every move is a check — the king is chased into losing ground.

In a check chase every one of your moves is a check, so the opponent never gets a free second. The king is herded across the board until it loses a piece or walks into a decisive blow. Such lines are the easiest to calculate: each check allows only a handful of replies, so try them all. Make it a habit to start calculating any sharp position with the checks — they are the most forcing moves on the board.

About this position

These pieces come from starting position #221.

SP-221 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on c1 and h1, the queen on b1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 648.

The engine's main line opens with c4.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #221

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-221

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