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Winning blow: knight to c6 (e5·7)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, rook e2, bishop e1, knight e3 e5, pawn a2 g3 b4 f4 h4.

Black: king e6, rook c6 g8, bishop h6, knight d5, pawn f5 h5 a6 d6 g6 c7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 3 points of material (19 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on e6.

It is White to move on move 31, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c, d.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Nxc6 Nxe3+ 32. Rxe3+

Why it works

  • Great move! knight to c6 keeps the pressure (+4.2).
  • Well found: rook to e3 (+4.2).
  • You win a piece — the rook.
  • If instead Nxe3+, then Rxe3+ and you win the rook.

Move by move

  • 31. Nxc6 — knight to c6 (capture)
  • Nxe3+ — knight to e3 (capture) with check
  • 32. Rxe3+ — rook to e3 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

About this position

These pieces come from starting position #395.

SP-395 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on b1 and g1, the queen on a1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: c2, h2.

The setup belongs to the BastionGuard family; read right to left it becomes position 753.

The engine's main line opens with g3.

Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #395

Provenance

Mined from the project's engine self-play games.

Pack 005 · SP-395

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