Winning blow: rook to b8 (b1·11)
c9-19384naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook b1 e1, bishop c5 e6, pawn c2 d2 a4 h4.
Black: king d8, rook c7 f8, bishop g6 g7, knight d6, pawn g4 e7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 1 points of material (20 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 32, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 2. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: e, g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Rb8+ Rc8 33. Bb6+ Ke8 34. Bxc8 Nxc8 35. Rxc8+
Why it works
- Great move! rook to b8 keeps the pressure (+5.5).
- Spot on — bishop to b6 (+5.4).
- Strong! bishop to c8 is the sharp choice (+5.6).
- Great move! rook to c8 keeps the pressure (+5.6).
- You win a piece — the rook.
- If instead Rc8, then Bb6+ and you stay on top.
Move by move
- 32. Rb8+ — rook to b8 with check
- Rc8 — rook to c8
- 33. Bb6+ — bishop to b6 with check
- Ke8 — king to e8
- 34. Bxc8 — bishop to c8 (capture)
- Nxc8 — knight to c8 (capture)
- 35. Rxc8+ — rook to c8 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #190.
SP-190 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on b1 and e1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 772.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #190Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-190
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