♚Open in the app

Mate in 3: queen to e7 (f7·6)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen f7, rook d1 h1, bishop f1 h6, knight g1, pawn g2 h2 a3 b3 c4 d5 e5.

Black: king c5, queen a7, rook c8, knight d4 h5, pawn a5 g6 b7 h7.

14 white and 9 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 11 points of material (35 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on c5.

It is White to move on move 19, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qe7+ Kb6 20. Qd6+ Rc6 21. c5#

Why it works

  • Great move! queen to e7 keeps the pressure (#2).
  • Well found: queen to d6 (#1).
  • Precise: pawn to c5 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kb6, then Qd6+ and you stay on top.

Move by move

  • 19. Qe7+ — queen to e7 with check
  • Kb6 — king to b6
  • 20. Qd6+ — queen to d6 with check
  • Rc6 — rook to c6
  • 21. c5# — pawn to c5 and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #486.

SP-486 · ThroneGuard — King on a central file (d/e) with both knights on inner files — the classic-type setup.

The king starts on e1, the rooks on b1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 566.

The engine's main line opens with a4.

Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #486

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-486

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: